0.1 What are “norailways”?

Simplistically, existing railways have the rails remove to be replaced by a concrete or asphalt surface not just where the track and sleepers are but the “full width” between platforms and tunnels / bridge parapets (See Further Information —- 1.2 Conversion Options). The complexity of a railway is replaced by the simplicity / flexibility of a road and a huge increase in potential usage to be detailed later.

Running on the new surface would be primarily (See Further Information — Detail of users of norailway) conventional tyred wheeled electric only minibus / bus length modules (Could be existing or converted single decker commuter buses themselves, not to termini (As not bidirectional)) to run on norailways only or on norailways AND on public roads at ends, or even at middle of norailway routes (See detail of routes). Module trains, even using modules of normal carriage length would be used where the modules follow ONLY the norailways route(s). 

A huge increase in capacity is possible and is more efficient due to operation being demand led, and will therefore run at much higher occupancy (No empty trains / carriages for most of route length as now) and journey times will be reduced overall, as modules once full will proceed direct to first dropoff. Modules off norailway routes will generally follow generic existing road routes optimised to allow for drop-offs / pickups as booked. Loop tunnels at end could increase capacity further.

This is a FUTURE system where the main issues and constraints / opportunities are:-

1.0 a) Electric — Battery powered (Battery swap or chargeable) for primary vehicles as main premise of norailways would be that a power supply would not be directly required (No power supply) eliminating another element of the complexity / unreliability of existing railways.

1.0 b) Signalling — Another complexity / reliability issue for railways is signalling, to be replaced by an OTA central command and control system, which will need to integrate with module control and billing / passenger information and control (This required lots of work / years of development which would be one of the key precursors to full norailways rollout).

1.0 c) Platforms and module design (See detail elsewhere)

0.2 — Railways came in their current form as a historical accident:-

With the structure of the train built largely on a flatbed built above two or two pairs of bogies of two wheels. The first steam locomotive was built by Richard Trevithick to haul wagons along trackways in Cornish tin mines, where the four wheels were built below a steel flatbed which supported the box containing spoil from the mine. 

  1. When Robert Stevenson built the railway between Stockton and Darlington, the architecture of the carriages was again built ABOVE the steel flatbed. This architecture is different from a road vehicle, excluding container lorries, where the seat level is close to the ground.
  2. Keeping the passenger compartment height above the flatbed / bogies has resulted in most stations having platforms. It has also resulted in particularly circular tunnels in soft ground being a bigger diameter and therefore a much bigger volume.

3.   THUS, one key element for norailways would thus be (Where possible) to lower the platforms to just above the new asphalt / concrete levels (At termini suggest raising track in lieu) — The reason for this is also that: –

a) The modules can be less tall / lighter / cheaper to manufacture.

b) THENCE the modules can run on normal roads when NOT on the norailway.

c) The modules being small and with conventional tyres can run on new feeder tunnels at the end, tunnels could have tight bends and gradients of 1:10 for example allowing feeder routs to be built in tight urban environments (Link to Las Vegas Loop system — Currently uses Tesla cars in lieu of modules).

d) Note when entering the norailway at a barrier the modules would need to be designed to prove battery level and health, tyre health plus???

e) One key element would be that any vehicle / module (Excluding (?) emergency Vehicles / police etc) would require level 7 autonomy, Note currently autonomy is defined as level 5, drives from a to b without intervention, I would need to add 2 more levels: –

— Level 6 is level 5 with central control, any module outside the norailway would need only level 5 but within the norailway would be centrally controlled to allow module management/control and platooning (To form module trains).

— Level 7 is Level 6 plus AI — AI to identify issues and to take over with constraints if there are central control issues, or as directed by emergency services etc. Modules to talk to Central Control AND locally.

f) Conversion — One of biggest issues is the conversion from railway to norailways  which  will need to be as simplified as possible to be undertaken as quickly as possible. In principle there is a many year long development phase followed by a preconstruction phase, an as small as possible conversion phase and a completion phase, this is dealt with later (See Further Notes 1.0c4e).


Possible timings of conversions:-

— Existing railway routes abandoned and with track removed (And not repurposed for a leisure route) may now be viable if route is surfaced and then used as a norailway. Existing local bus routes could be modified or new routes added to include this norailway. This could be done relatively quickly with autonomy and other features added later. These routes could be used as testbed.

— Existing diesel train route spurs (Short lengths from a station already operating as a separate route). But, generally convert branch lines then long distance lines.

— When software and new modules are available main conversions.


Not suitable for conversion:-

—- a —- Dedicated high speed railways.

—- b — Special high speed track such as maglev.

—- c — Already existing busways (Was never a railway), and guided busways.

—- d — Freight only spurs, maybe convert later, little scope may exist for additional traffic piggybacking on route.

—- e —Already high capacity underground railways, for now.


Station Car Parks — Reduce in size — When number of cars parking in station car parks reduces as a result of the modules leaving at a station then proceeding on local roads to drop off and collect passengers, car parks can be part redeveloped / reused. Possibly put battery swap stations for modules / other cars there, or tethered chargers, possibly use current track power cables to feed (Feasible?).

0.3 — Going back to basics — Transport options currently are:

1a Roads — Roads are paths intersecting with each other that allow cars and other vehicles to travel anywhere (See 1.1a1 Further Notes) without any guidance from the road itself (See 1.1a2 Further Notes), other than signage. All vehicles carry their own fuel supply (Electric/petrol/diesel etc) which is topped up when the vehicle is stationery off the limits of the road. It should be noted here that currently the faster the traffic on the road generally the wider the lane.

1b Railway — A guided transport system, where the power may be on the train itself (Diesel / now battery electric is possible) or more complicatedly through power sources adjacent to the track (Third rail / OHLE (Overhead Line Electrification)). Trains cannot move onto the roads and visa versa. In underground railways electricity is the only practical means of power due to pollution considerations. It should be noted there that the width of the track is generally the same but with faster routes there is greater separation between the tracks to reduce the buffer effect as two trains pass each other.

1c Air — All aircraft refuel on the ground using aviation fuel, but battery powered aircraft are just becoming possible. 

1d Others — Trams can move along roads using their own tracks or use dedicated rail type routes. Trolley buses (rare now) run along existing roads power from overhead power sources, could continue for limited distances beyond power sources (New). Also guided busways exist.

1e Future Transportation options — Flying taxis (Such as Jobey Aviation) and Hyperloop (Development here looks stalled).

Note that for most of the above there is no hint that the vehicles would be anything but self-powered.

0.4 — The railway network is inflexible as it is severely constrained by:

Termini — Sometimes massive stations in the centre of cities. This is alleviated by connecting these stations through the city so there are more trains and hour using these platforms, or build new railways that continue through a city (11).

Infrastructure — The track, particularly the points can be subject to failures. Point heaters may be required in winter.

Infrastructure — There may be frequent signalling failures too.

Metal track — Metal wheels running on metal track have relatively slow acceleration and de-acceleration, and there needs to be a significant separation. Limited gradients are only possible, except for light rail.

Does not connect with the road system, a train cannot just drive off the track. Does not have the flexibility of a road based system.

Trains only drive on the tracks and can only pass each other if routes exist and signalling allows. The locations are fixed points or crossovers, whereas norailways will use virtual points and virtual crossovers (Crossings can be anywhere the system determines there is safe headway to allow a crossing manoeuvre), gives vast flexibilty.

0.5 — Long term view of railways should be:

To continue with electric propulsion as particularly in tunnels is the only practical solution for pollution and environmental reasons. 

In the LONG TERM remove the track (“norailway”) replacing with asphalt/ concrete and lane markings (Edge and main directional separation, rest virtual), changing trains to linked buses or modules (Lighter), which would look like trains but would have tyres and full controlled autonomy. Battery (NOT hydrogen fuel cell as air breathing?) powered in the future, so all power supply removed, all track removed, all signalling removed.

Indeed, if modules, or module trains, were self-powering these “norailways” could be used as feeder routes to entry/exit points increasing module train throughput and thus norailway viability.

Instead of rail signal boxes there would need to be a control system (Should be dual with a robust disaster recovery plan) as all points would be virtual with trains crossing anywhere the computer works out is possible and safe. All modules would talk to this system and to each other with visual backup providing 3 layers of security. Entry and exit from the system to public roads would need to be controlled.

0.6 — Talking about modules (Many sub options here):

1 —- Modules for railways could then originate anywhere (They could even fly in in far future, bit far fetched!!!) but in principle would be flagged as going to X or X via Y.

2 — Modules would then go on the “norailway” and join other modules on the way forming module trains.

3 — Later on some of the modules may split off, for example to later join other modules.

4 — Other modules may split off and exit to re-join the road network to complete their journey.

0.7 — No Railways Lite
Same as norailways but implemented with not all features in use.
Example would be a disused railway (Rails already removed) where a single / double track thereof is surfaced and one way / two way traffic ensues. Entry / exit via a barrier to restrict traffic to permissible types. Autonomy levels 6/7 may not be required here. Another similar example would be a disused bridge brought into part use to augment existing bus routes, rest remains a footpath.
In all elements traffic access is limited by barrier, the exit barrier opening in advance.
Any disused existing railway platforms would generally not be used, small bus stop type platforms being sufficient.
These route may / may not have modules as part of scheme.

This site is Under Development

Hand drawn sketches then graphics and animations (Help needed) to follow in due course. Further relevant links to be added shortly particularly in this section.
For further information or constructive comments email info@norailways.org with norailways in the title.